Saturday, November 21, 2009

Charlotte Bradley
















1+1 ≠ 2


Charlotte Bradley

Materials- mattress, steel and glass


One makes their own choice in the games and activities in which they participate but if a game is not played by the rules or the many different results of the game are not considered then things start to go wrong. When one enters into an activity it does not always end the way one expects. The usual is not always going to happen and the consideration of the other possibilities must be taken into account. 1+1 ≠ 2 explores the ideas of considering the preventative measures to make the game and activity safe. The activity being sex as a game of chance. This artwork is based on a child’s bead game. The game being an interactive activity turning it into an adult’s game relating to the contraceptives being used. The game involves what you do, the path you take and whether you will make it to the other end safely.





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